Friday, 8 July 2016

Guillotine 3D modelling

Hi Creative Souls,

Please have a look at this BG which I really liked concept wise.

I have completed the modeling, texturing and unwrapping in Maya.

I restricted myself in keeping the poly count to less than 700 which was good experience to work.



 

All I need to improve is the lighting for this scene.

Until next time,

Stay Creative! :)

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