Saturday 9 July 2016
Friday 8 July 2016
Guillotine 3D modelling
Hi Creative Souls,
Please have a look at this BG which I really liked concept wise.
I have completed the modeling, texturing and unwrapping in Maya.
I restricted myself in keeping the poly count to less than 700 which was good experience to work.
All I need to improve is the lighting for this scene.
Until next time,
Stay Creative! :)
Please have a look at this BG which I really liked concept wise.
I have completed the modeling, texturing and unwrapping in Maya.
I restricted myself in keeping the poly count to less than 700 which was good experience to work.
All I need to improve is the lighting for this scene.
Until next time,
Stay Creative! :)
Thursday 7 July 2016
Old box modelling
Hi Artists,
Hope you all guys are doing awesome job in your professional as well as personal projects.
Here is what I was doing a few days back.
Modelling part finished and unwrapping of the same is in process in Maya 3D software and it will be soon painted using hand made texture in photoshop.
Will share the final textured renders at the earliest.
For now, see the wireframe with poly counts and ambient occlusion done in mental ray!
Catch you all soon.
Stay creative! :)
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